So…. ummmm… HI!
Yes, I have been not really here as of late. (Though I am mostly behind scenes as of late anyway just pulling stats for Russian and Lotty.) I apologize for the delay in getting details to Russian this past Event. My illness took me over and put me out of commission for a bit. I am back, sort of. Always fighting. Never giving up. Always trying to do what I can to help. Excuse my posts as I am still medicated and may stumble or not make sense (did I ever?) in my posts.
Anywho… CAMP WARS. Let’s discuss this feature for this Event that TinyCo tossed at us. What all is involved, how to get anywhere with it, how to make sense of it… and all that jazz. 🙂
WHAT ARE THE CAMP WARS?
This is just another feature within the game that allows you to use Characters and random Campers from the Infirmary to battle competing Camps “across the lake” to get Materials you will need for game play. It will require some strategy to succeed.
You will essentially try and send x amount of YOUR Campers from YOUR Campsite across the bridge to the other side before they successfully send the same amount from their side to yours.
WHAT DO I NEED TO HAVE CAMP WARS?
Campers, Leaders, and Water Balloons.
Campers: can be unlocked in the Infirmary.
Leaders: can be created or purchased via Clams
Water Balloons (Uncommon): Random Questlines OR Jerome Fill Water Balloons OR Bonnie Stockpile Water Balloons OR Okay Care Package OR Premium Care Package OR Clam Buy
GETTING SET UP
You first need to “Unlock” the Campers in the Infirmary. You can see more info on them HERE.
The first one you can unlock will be the Camp Prankster, He will be prompted by Welcome to Camp Griffin Pt. 1. He will be “Free” to unlock by just going to the Infirmary, tapping GET under his image (#1 of 4), then tap GET again on his information screen. The screen will show some twinkles, then you will see his stats update. At this time you will also be able to see what it will take now to Level him up.
During Welcome to Camp Griffin Pt 2, you will be prompted to Defend Camp Griffin aka start Camp Wars. Go over to the Camp Wars Area (just to the lower right of the Event area, wood bridge between the two camps over the water). Tap on the Water Cannon Tower with the Camp Griffin Badge over it.
The information screen will appear showing all the Campers that are currently available for you to use to attack the opposing Camp Site, the Leaders that will use the Water Cannon, the Team you select (as you tap on each one), the possible Rewards for the Camp War, and the required Water Balloons it will take for the current Camp War.
Using the 3 Balloons you were rewarded from Pt. 1, Select the Camp Prankster as Your Team, then tap on START to begin the Camp War.
NOW WHAT DO I DO?
In order to give you an idea of what is going to be happening, as there is a LOT going on once you start, I will first give you some detail what you’re seeing.
Once you hit START, the screen will go to a scene showing what current STREAK you are on, the battling Campgrounds (Camp Griffin & Camp Firewood), the amount of Opposing Campers needed to win the Camp War (starts at 4/4), the Level you are currently on (starts at Level 1), the amount of “Lightning Power” you will need to Upgrade to the next Level (Cost is 15 “Lightning Power” to go to Level 2), the Current Level you are at by just waiting (starts at 50 “Lightning Power”), and the Current Camper(s) Participating in the War along with their required level of “Lightning Power” needed to “launch” them to attack.
I know, I know… a LOT of info, so let’s look at each part separately and in a bit more detail. Lol
NUMBERS ABOVE CAMPGROUNDS
You will notice the numbers above each Campground. The first Camp War will show 4/4. This is the amount of Campers that need to cross to the other side.
This means that in order to WIN the Camp War, 4 of YOUR Campers (Camp Griffin) need to make it across the Bridge walk way and into the opposing Campsite (Camp Firewood) without being stopped by their Campers.
Now if 4 of THEIR Campers make it to your side before your Campers stop them, they will win the Camp War.
Here are the Camper Requirements I saw in my game so far…
Streak 1- Training:
Streak 2- Training Part 2:
Streak 3- Man The Cannons!:
Streak 4- Watch Out For Coach!:
Streak 5- The Battle Continues:
HOW DO I SEND MY CAMPERS TO THE OTHER CAMPSITE?
If you watch the lil “Lightning Power” meter in the center of the screen, you will watch it fill up from 0 to 50 “Lightning Power”. As soon as it hits 50 “Lightning Power”, you will see the Camp Prankster button (who is set at 50″Lightning Power”) light up. That means you can “release” one to try to make it across the Bridge to the other Campsite.
You can keep doing this over and over and over to continue trying to get your Campers to the other side.
WHAT IS WITH THE LIGHTNING POWER/UPGRADES?
As you unlock more Campers from the Infirmary, you will need the “Lightning Power” to be higher to release them to try to go to the other Campsite too.
Here are the different levels of each of the Campers require to be released…
50 “Lightning Power”
100 “Lightning Power”
200 “Lightning Power”
300 “Lightning Power”
The Camp Wars start out at Level 1 and 50 “Lightning Power”, meaning you can only release Camp Pranksters. In order to release the others, Level Up.
You can Level Up by using the “Lightning Power” on the center screen to Level Up INSTEAD of sending a Camper. For instance, as soon as it hits 15 “Lightning Power”, you can Upgrade to the next Level.
Here are the Levels as I saw them in my game for the Camp Wars…
Level 1 Upgrade
Cost: 15 “Lightning Power”
“Lightning Power” Level Increased To: 150 “Lightning Power”
Level 2 Upgrade
Cost: 40 “Lightning Power”
“Lightning Power” Level Increased To: 250 “Lightning Power”
Level 3 Upgrade
Cost: 60 “Lightning Power”
“Lightning Power” Level Increased To: 350 “Lightning Power”
Level 4 Upgrade/MAX
Cost: 90 “Lightning Power”
“Lightning Power” Level Increased To: 450 “Lightning Power”
So as you can see, the more you Upgrade the more Campers can be released including the higher level/damage inflicting ones that have a better chance of making it across and being stopped.
Use the Upgrades wisely. You may or may not need to Upgrade so fast if you are winning the Camp Wars just fine OR if you have not unlocked all the Campers available to use. That “Lightning Power” bar really does fill up quickly.
HOW DO CAMPERS MAKE IT TO THE OTHER SIDE?
This is where it is tricky. A visual glitch/Slowness is making it so you are NOT seeing either sides Campers released in a timely manner. (TinyCo is aware and working on this.) So it may take a hot minute for you to actually see them coming out of your Camp or the opposing Camp.
What SHOULD happen is as soon as you tap on that Highlighted Camper Icon, a Camper should **POOF** be released and you should see them start walking the bridge. As they meet other Campers from opposing side on the Bridge, you will see them “attack” each other. They will either be defeated and **POOF** disappear OR be successful and make it to the other Campsite.
IF they make it to the other site, the number on the opposing Campsite should go down (4/4, 3/4, 2/4, etc). Again… a glitch is hitting this part too (at least on my android device). So I am not seeing if my guys are even making it across or not, so … I just keep tapping and sending them on over.
WHAT ABOUT THE CANNON AND LEADERS?
This is an “extra” element to the Camp Wars. As you unlock Characters (or Clam Purchase) you will have an option to add another person to the Camp War Battle. A “Leader”.
Here is a list of the Leaders and the “Damage” they will do with the Water Cannon…
Cannon Cool Down: 55
Cannon Cool Down: 36
Cannon Cool Down: 28
Now as for the Water Cannon, it will basically be used to “push back” the Opposing Campers from making it to YOUR Campsite once fired.
You will need to watch and wait till you see Opposing Campers in the “Red Zone Square” (size and location will vary on Leader being used) on the screen.
Once they are inside of that Target Area (between the white dotted line on one end of Red Zone and Camp Griffin), fire the Cannon (if it’s charged up). You will see it push the Opposing Campers back across the bridge. Depending on the Cannon Power, they will move a lil back or a lot back.
Again, this is tricky with the Visual issues of Campers even showing up… so some may slip past without you knowing.
The Water Cannon will have to recharge, and that will vary by the Leader’s “Cool Down” time.
Also, once the battle is over, the Leader used will have to “Rest Period” before they can be used again. From what I saw in my game, that was 3hrs for Peter.
HOW DO I WIN?
Whoever gets the counter down to ZERO first wins. So you will want to keep sending Campers over n over n over n over to try and get enough across to their side before they make it to yours.
***UPDATE 7/1: Hi guys, I stockpiled a few Water Balloons over last 2 days in order I could test a theory, and please bear in mind this is JUST a theory. I basically suspected the energy meter level seemed to make the difference in whether I won or lost a Camp War, and my suspicions proved correct after I did a few tests battles. Firstly I’m battling with a L2 Camp Prankster, L2 Popular Girl, L1 Campfire Man and Scoutmaster Peter as a Leader. And I only won the tougher Streak 5 and 6 battles and started to push rival campers back towards their camps when I upgraded my energy production button to the MAX, so even although I only needed to upgrade it enough to release Campfire Man at 200 energy in the wars I continued to upgrade it, thus allowing my energy bar to fill quicker and this is what appears for me to have made the difference between being trapped by their campers in my own Camp, and pushing them back and allowing my Campers to invade their camp. On the attempts I only upgraded to the 200 energy bar, I lost, in the battles I upgraded it to Max, I won. I tested this at Streak 5 & Streak 6, and later once I’ve Water Balloons I’m going test it at Streak 7. Is it coincidence or is this the strategy you need, well I can’t say for sure but I think if you’re struggling try it yourself and let me know if it helps, I hope it does – Russian Tigger***
WHAT CAN I GET FROM CAMP WARS?
Your Reward Payout will vary on the Camp Wars. Here is the Rewards I saw in my game as I completed the Camp Wars…
+5 Okay Care Packages
+1 Okay Care Package
OVERALL QUICK CAP
- Unlock Campers (as you can)
- Collect Balloons
- Unlock Leaders (as you can)
- Start Camp War
- Continually send Campers to Opposing Campsite
- Use Water Cannon when possible to push back Opposing Campers
- Win Materials to use for Event
Here is a quick TinyCo Video so you can visually see just how the Camp Wars work. Hopefully this will also help out to understand them a bit better.
Let us know if you are unable to view it.
I know this is a LOT of information to take in all at once and it may all still seem a bit daunting, but once you try it a few times… it will get easier and begin to make sense. My best suggestion is to watch for the “POOFS” from Opposing Campsite and kind of judge off of that that a Camper is coming your way and you need to release your Camper to battle them or shoot the Cannon at them to stop them.
What do you think of this feature? Do you notice any odd glitches with this feature in your game I did not note? Any suggestions for fellow Players? Any other suggestions I can send to TinyCo to improve this feature? Let us know.