There’s something a bit other worldly going on at Rocky Point and if you’re feeling a little spaced out by it all don’t fear cause I’m here to try to help you make sense of it all. Me talking sense? Now that really is an alien concept.
First the spiritual world sprung a leak and all sorts of supernatural s…, ok stuff came through, now the skies are falling and we’ve got Spacemen and Buggy Aliens strutting their stuff. It’s a nightmare come true, or a dream if you’re a geek like me.
With so much going on in Case 1 and it needing our urgent attention as the clock ticks down I thought I’d trick or treat you to a post outlining yet another new element in our gameplay.
Let’s take a closer look at the new content released in Case 1 and see exactly what it takes to summon these space oddities to our hotels in order we can clear them out, as believe me buggy aliens running amok is never a good thing.
WHAT THE HECK ARE SPACEMEN?
In order to be able to start seeing Spacemen in Rocky Point you will need to have completed Pt. 6 of Give Up The Ghost AND also progress a bit in the Main Questline to Return to Rocky Point Pt 10. At that point you will be instructed to Learn About Spacemen. Clicking Go will bring up instructions on finding spacemen and subsequently clearing them.
At this point you have will have triggered the ability to collect the EMF Readers needed to free spacemen in some of the rooms in your hotel.
When you first visit Rocky Point the only room unlocked to investigate is the Billiards Room. In week 1 we then unlocked the Piano Room and The Gallery.
The new room I’m going to talk about in this post is the Library which you will unlock as you progress through the Main Questline at Return to Rocky Point Pt. 9, (remember you must also have completed Give Up The Ghost Pt. 6). If you’ve done the above the Library will be available to unlock as part of Episode 2.
WHAT DO I NEED TO RELEASE SPACEMEN?
You will need a little thing to entice those spacemen into the open, EMF Readers, guess they don’t want to come to Earth without some safety equipment.
EMF Readers (Common): James Woods Explore the Grounds OR Joe Investigate OR Brian Stewie Do The Scoot OR Skin Suit (Concierge) OR Clams option in Shopping Cart
HOW DO I RELEASE SPACEMEN?
This is pretty simple once you’re armed with one EMF Reader, click on the exclamation mark in the Library to start an investigation. This will bring up the investigation where you can see what kind of supernatural spirit or space oddity is available, spacemen can be investigated in this room. You can see this in the box at the bottom which shows spacemen and the cost to investigate them.
To release spacemen once you have an EMF Reader, just tap on the magnifying glass and this will start the investigation of the room. It takes 20secs to investigate, a flashlight with a progress bar shows the time left and once complete you will see a check mark.
By tapping the check mark you will find out if your investigation was successful. Now be aware you DO NOT always release spacemen, sometimes your investigation fails, when this happens you will only get a reward of a magnifying glass.
However when you’re investigation is successful you will see a similar screen but this will show how many spacemen you have released into Rocky Point.
You can keep repeating the investigations action as long as you have enough EMF Readers available. In my first few attempts this was my results:
Investigation 1: 2 Spacemen
Investigation 2: 0 Spacemen
Investigation 3: 1 Spaceman
Investigation 4: 1 Spaceman
HOW DO I CLEAR SPACEMEN?
If your investigation was successful clearing the released spaceman is similar to that of the poltergeist in Week 1. To clear spacemen you will require either Sheriff Peter, New Carl or FBI Lois. All have a task Clear Spacemen. It takes 3 hours to clear a spaceman.
WHAT REWARDS DO I GET?
The rewards you will get will vary. Spacemen drop the following:
Per Spacemen Cleared:
12 Cosmic Radiation
1 Alf DVD (Rare Drop)
HOW DO I START BUGGY ALIEN HUNTING?
The basics of clearing buggy aliens are similar to what we’ve seen in previous events, spot it, tap it, aim and fire, but for those who are new to the game full details follow.
Firstly buggy aliens won’t appear in your game until you have reached Pt. 11 of the main Questline Return to Rocky Point. At this point you will trigger Probing Questions Pt. 1 and this will announce Buggy Aliens are Here. Tapping Go will take you to a Buggy Alien in Rocky Point.
Buggy Aliens are not trapped in rooms, they can appear anywhere in Rocky Point.
WHAT DO I NEED TO RELEASE BUGGY ALIENS?
You don’t need anything as they will automatically appear in Rocky Point for you to find. We have no details on spawn times, still testing that in our games. They look like this.
HOW DO I CLEAR BUGGY ALIENS?
You will need to collect 1 Bug Spray to clear a buggy alien.
Bug Spray (Common): Chris Fat Kid Hula Hoop OR Herbert Buy Candy For Kids OR Mort Swallow Jewels OR FBI Basement Office OR Flying Saucer
Once you have a bug spray simply hunt around Rocky Point for a Buggy Alien, tap it then go to the Bug Spray Icon.
Drag the spray target to a Buggy Alien, you know it’s in the target when it turns purple in the green circle area, then quickly tap the tick to clear out the pesky bug.
WHAT REWARDS DO I GET?
The rewards you get will vary. Buggy Aliens drop the following:
Per Buggy Alien Cleared:
2 Cosmic Radiation
1 Bobblehead Alien (Always Drop) ~ will only drop if you’ve repaired New Carl.
There you have it, all the facts about spaceman and buggy aliens. What are your thoughts? Have you started to clear any yet? If so, are you enjoying this extraterrestrial addition to our games? Any other tips for fellow Players? Let us know.