So after a long time in the promoting, Futurama: Worlds of Tomorrow, (FWOT), finally hit our App stores at the end of last month, and although as of right now there’s no Addicts site devoted to it I thought it might be nice to do another little post here where those among us who are playing can have a chat about what we think of it.
As I previously admitted in another post, I decided I needed even more madness in my life and downloaded it, so I’ve now been playing since its launch, but I have to be honest and say I’m playing in a dipping in dipping out kind of way, mainly due to being busy, having my tapping paws pretty full with FGQFS and Tapped Out, (TO), and of course there was that little bit of apprehension that if I play too much I’ll become addicted to yet another mobile game. And my life just isn’t big enough for all of them, even if my TO town is. So for me to personally rate the games it’s probably best done by the time I devote to them, and this would see FGQFS the clear winner, TO taking the next spot and FWOT bringing up the rear.
And with that in mind what are my thoughts on the game’s maiden month, well they are mixed. I love the slow pace, I almost feel like I’m in sloth mode once again where I can dip in and out whenever I like, it’s great to not feel the need to tap to a pressured cycle of set times like FGQFS requires. In fact it reminds me of the good old days in Quahog before the red mist of event after event after event madness took over. But I also need to say FWOT hasn’t pulled me in, in the way FGQFS and TO did. I can honestly say TO had me hooked within minutes of playing despite the fact I don’t actually think The Simpsons is the best show ever, sorry Wookiee. I do love it but not to Wookiee levels. And similarly FGQFS had me addicted pretty quickly, especially as I was going to have to play the long game to get my favourite character, Stewie.
So the relaxed pace of FWOT has allowed me to plod along whilst having the time to appreciate the animation, graphics and dialogue again, but a concern I have is everything is already so vastly populated, I know I’ve still got areas to unlock but the preset graphics already make everything look full to bursting and there really isn’t a lot of space to play with, in fact I couldn’t purchase a building from the store the other day as I simply had nowhere to place it, that’s a bit of a worrying sign so early into the game. Or maybe it’s just my sloth tapping and Russian Tigger needs to work harder to clear land!!!
It would seem TinyCo are trying to avoid the memory hogging and crashing of FGQFS by using the alternate playspace model for Away Misions in FWOT, this was very popular when used during some FGQFS events. And it seems to be working as I’ve had no glitches or issues playing the game, yet! So I guess it’s nice to think that TinyCo have learned something from the issues us long-term FGQFS players have experienced and are still experiencing, it’s just a shame they can’t sort them out in FGQFS as well.
The content, well it’s Futurama, so of course I’m enjoying it but I can’t help but think for a game so long in the planning there should have been more engaging gameplay. Listen the mini battles are fun, well they were fun, but after repeating them 100 times, well it becomes old quite quickly. And I guess that’s where TinyCo’s find justification for their constant events in FGQFS, it’s partly been born out of our constant demand as players for new and updated gameplay and content, as let’s face it we seem to get bored very easily these days. I call it the curse of the mobile game, whereby they have to continually evolve to keep players engaged. But how’s the best way to do this is the million dollar question isn’t it? At FGQFS in their effort to keep us engaged TinyCo have actually run us into the ground, we’ve been crying out for a break for months as players are showing very real brain drain from the constant high intensity events. Whereas over in TO, EA are now also feeling some heat as players have began to complain they are tired of events but for a different reason, basically over there it’s because we’re bored as every event follows the same format, and a recent attempt by EA to respond to this by making the last big event more challenging left them facing up to a barrage of unhappy Tappers armed with accusations they had turned into TinyCo and all the tapping they wanted us to do would be the death of us, well perhaps not the actual death of us, but that of our home lives, social lives and so on.
So can Futurama find a happy medium in this crowded market, where hundreds of thousands of individual players demands and their time to tap vary wildly? Will it lull us in gently then turn up the heat as events start to come thick and fast or will it force players to slow down and release their inner sloth to tap and play at a more leisurely pace? Well that’s what I’m waiting to see, and it’s why I’m not going to let myself get too attached to FWOT, as if it does go the constant event way I want to be able to bid the app adieu without any of the debilitating withdrawal symptoms that have stopped me walking away from FGQFS.
I guess I’m preparing for the worse whilst hoping they pull the best from both of my other worlds, Quahog & Springfield. But only time will tell what the Futurama holds, and whether I’ll be a part of it. But that’s just my thoughts, now I want to hear yours, but only if you think they are safe enough to be broadcast on a public forum.
~ Russian Tigger