Wild Winter – End of Event Poll

Hey there readers, welcome to our end of event poll, where today I’m going to be researching the event that just was, Wild Winter. After 3 weeks of playing, it’s all over but for the poll, and that’s where we will find out how this event went for you.

***Obviously there’s been flexible end times on recent events so just complete this when you’re done or it’s done***

So if you can please take a minute to complete the end of event poll I’d be very grateful. Please note for those that experience the jump glitch when answering poll questions, there’s a direct link at the bottom of the page that will help you avoid this problem, just keep scrolling to the bottom. And remember to leave your comments on the event, good or bad.

And just incase you can’t see the poll or find it jumps about when you’re trying answer, here’s the direct link:

Click here for Poll direct link

~ Russian Tigger

2 responses to “Wild Winter – End of Event Poll

  1. I wasn’t a fan of this event, and not just because of the well-documented frustrations with unlocking Winter Meg. For me, the tone was set the first week with no new full characters, only skins. In the end the only full characters available were premium.

    I do think JC whiffed on their calculations for the elixirs–either they needed to be a 4-hour task to drop, or more characters needed to be available to drop them. I’m not even sure that had I waited to get enough water elixirs to complete the full streak, that it would have been possible to collect enough fire elixirs for Winter Meg.

    In the end I would have needed to spend 80 clams to unlock Meg. I chose not to, betting that they would extend the event a day, but also because I don’t care all that much about costumes–had it been a full character I may have paid up. In the end, it was mildly annoying more than anything. It’s nothing more than a goofy mobile game that’s a time-waster–it’s fun and all, but failing to unlock a skin is hardly the end of the world.


  2. A frustrating event. Too often the same character is required to get different essential items. They can’t do more than one at a time! Too many tasks dependent on other tasks. Despite engaging all (few) characters, some days I got less than 3 snowballs so few fires quenched, so few salt earned, so few snowmen melted, so so slow progress. Some objects had huge numbers requiring collection but poor hit rates.
    I have concluded that the random number generator function required to determine award or not at each rarity level differs according to the chip in your device. So some players get more generous success than others? My high end device is definitely one of the mean ones.


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