Hey there readers, with all the Morphin come to an end, and all the Lycra back in the closet, what better for us to waffle on about what we thought about the event in general. Yes, Mighty Morphin Griffin Rangers saw us spend 4 weeks cosplaying and battling evil Kaiju, and to be honest in my game there wasn’t a dull moment.
Well it all started with the announcement of a Power Range themed event from TinyCo during their Facebook Live Q&A. And I’ll say I was surprised, as the Power Rangers have never really featured in Family Guy. So why Power Rangers, well it was obviously part of a promotional tie-in for the new Power Rangers movie which hit many of our cinemas last month. I admit my first thought was, Power Rangers… Meh!!! But here I am 4 weeks later, having quite enjoyed myself, so a good lesson there in not judging a book by its cover, or in this case an event by its theme.
And I have to say when the guys at TinyCo said their would be some new gameplay introduced, I was hooked in and ready to Morph it, just to see what it was all about if nothing else.
The game update unfortunately had some unusual App Store rules, in that it wouldn’t be available in a whole raft of mainly Asian countries, including Japan, the county that brought us the original idea from which the Power Rangers was born, so I’m sorry if any of our regular readers had to sit this one out, I’m sure TinyCo are too, but licensing obviously played its part here. I’m honestly not sure there’s an awful lot TinyCo could do about that.
The event certainly started on a positive note for me, I’d taken a chance on buying Rita Repulsa in the pre-sale and within minutes of the event launching she was working away clearing Cosplayers and giving me a real leg up in the first week. Also there was a clam generator building to buy, the Angel Grove Juice Bar. Buying this immediately would see me make enough clams in profit to cover the cost of Rita Repulsa. Win- Win situation.
I was also immediately delighted to see this was a 4 week event, I think this is starting to work well for events, I prefer it to the 6 week events. And I think TinyCo are getting that anything longer than this becomes a grind, I’m certain,y finding that over at Tapped Out where the repetitive 6-8 week events really drain the fun out of things.
This event also seemed to bringing about some nostalgia, those that were Power Ranger fans were delighted at the chance to have Power Rangers come to Quahog, a bit like my delight when the yellow brick road appeared. It’s always nice to see comments from players who are having a blast in events.
I also decided to try a different kind of strategy in this event, as I previously said I purchased the Week 1 premium character, Rita Repulsa , partly because I liked the look of the character but also to see just how good a leg up it would give me going forward in the event. I’m liking this move to characters/costumes not only being useful during a single phase but for the whole event. I continued my premium spending with the Alpha 5 Bot, just because he was cute, and I wanted him in my game. So those 2 characters and the Angel Grove Juice Bar were my premium buys.
But now let’s take a more in-depth look at the event, and yes I will say this from the off, a lot of players found the early Phases extremely tough going.
A 4 week event that had 2 dreaded timed characters, and a return of the much maligned leaderboards. Now 4 weeks was fine, I like the 4 phase events, especially when the final Phase isn’t too content heavy. Phase 4 being content light was great for those playing catch up, I think it’s good TinyCo listened to us when we said there was often too much to do in the final Phase, but they need to remember the players who are completing events, so there needs to be a reward, a little something for completing the final Main Questline, a bit like the weekly challenges, for players completing all an events Main Questlines a little Clam reward, say 40 clams for a 4 week event such as this, basically just 10 clams for each of the 4 Questlines completed. It gives those who play to the end a little happy ending, and happy players in my mind are more likely to spend money.
Movie tie in, no Family Guy history for the content, but I strangely found myself having fun, and I’m maybe a tiny Power Rangers fan now, hopefully I’ll get over it soon.
ZORDS AND KAIJU:
I liked the new gameplay of creating Zords, but felt some players didn’t fully understand that our Zords could be used on their own without combining with other characters, this saw many fall behind as they delayed attacking Kaiju until they had unlocked characters. So if you were one of those players I’d like hear where you ended up. But as I say the Zords were fun, and the battles were short but the rewards were hit or miss, again random drops brought many players to a screeching halt. I think TinyCo need to look at this, especially in this event when it came to the Zeo Crystals, a supposedly Uncommon drop that for me didn’t drop once from over 30 defeats of the Earth Kaiju, c’mon TinyCo that’s criminal stats.
With regards to gameplay it was good to see less characters have multiple tasks for different drop items, I know there was still some crossover but that will always happen as core characters that were unlocked in the early Districts are used in events to allow newer players to join in events. I really think TinyCo got the balance quite well in this event and used a good ratio of characters and buildings with drops. Also good to see more old characters being use for even just PowerCon Pin drops, players have been asking for that for a long time..
What did I like, well we got quite a couple of new freemium characters as opposed to just a whole lot of costumes. Although we got load them too. Didn’t like that they didn’t realise a female Power Ranger, players were hoping for one. But I’m sure they just picked the most popular or those the rights holder allowed.
The weekly challenges were a bit easier, especially the Week 2 challenge, lol. But the 4th one was a tough ask, and may have seen many payers fall at the final hurdle. One thing that would help players make decisions on clam spending for weekly challenges is if TinyCo would verify the Grand Prize is a decoration in the challenge screen.
Yes they returned for the first time in a while, and I’m glad to say many players seemed relaxed about them, which I think is the right attitude. I’d still rather see a Community leaderboard format. And as ever I will not spend clams trying to pursue the leaderboard, I just finish wherever my play takes me,
TinyCo promised us some new gameplay and we got it in the Combining of Zords to attack the Kaiju, but for me although I loved the Zords, the gameplay wasn’t radical enough to cause a lot of excitement in event after event burnt out players.
There has been improvements in this area, but more work still needs done, I had reason to contact them a couple of times, and found a mixed bag in how my issues were dealt with, one was dealt with as I’d expect, and I was happy with that but the other which should have seen a similar response wasn’t dealt with at all. Frustrating!
It’s no mystery what my feelings on Mystery Boxes are, I’ve long despaired at the way TinyCo implements Mystery Boxes in events. But in one way they seem to be responding to concerns by putting returning characters in as potential prizes rather than too many useless decorations. But they also still have too many repeatable resources and the odds of winning the top prize continues to be brutal. Maybe put in a little gameplay that lets you win a free chance at the box.
These weren’t too bad to start with, freemium players could attack at lower levels. But as phases progressed some of the Kaiju heart levels were ridiculous, and of course the random nature of the drops isn’t something I like to see in Boss Battles, it takes a lot to build up what you need to do these attacks, to then not get a drop is really soul-destroying. And as for the seemingly Uncommon drop of Zeo Crystals, this was ridiculous, it was more like Extra Rare in some Kaiju and non-existent in the Earth Kaiju.
Now the dialogue and tasks were fantastic, no issues at all there, but what I do find troublesome is having a character with a task for an essential drop being needed for all the side Questlines, in this event it was Chris. I’m still clearing all the tasks he has built up now.
Rare drops on an essential item should raise concerns with the development team immediately, as should random drops you can’t control on a timed character. Especially when losing out on those timed characters impacts your future event progress. These really are errors that shouldn’t be being repeated 3 years after the game’s launch.
So fellow addicts, that’s just some of my thoughts, and I want to stress they are just my thoughts, they in no way reflect what Bunny or Lotty felt about the event, but before I ask for your thoughts I want to say one last thing about the event and that’s how fantastic the animation has been yet again, really top work from the guys at TinyCo.
Anyway that’s my ramblings, now I want you to tell me your thoughts. But please don’t turn this into a boiling hot What the Deuce post by as Bunny will exile me from the blog for 10,000 years. Please give us your feedback and thoughts in a fun in the sun sort of way. Tell us what you liked, didn’t like? What you’d like to see more of, what you’d like to see less off. Share with us everything and anything you think would improve FGQFS, as TinyCo do read this blog and of course Bunny also takes your feedback to TinyCo. And if you can please take a minute to complete the end of event poll at the end of this I’d be very grateful.
And just incase you can’t see the poll or find it jumps about when you’re trying answer, here’s the direct link:
~ Russian Tigger