Hey there readers, with all the time travelling coming to an end it’s time for us to put the brakes on our adventures and relax, and what better for us to waffle on about than the event in general. Yes, Quahog’s Excellent Adventure saw us spend 4 weeks travelling back and forward in time, and to be honest I loved it, ok, I loved most of it. There’s always a but with FGQFS isn’t there.
It all started with a reveal in our App Store game information that the upcoming event and excitement levels reached epic levels, only for them to hurtle back to earth when the event launch was delayed. But we picked ourselves up, and soon stepped into our magic phone booths and off we went. Only to crash back to earth once again when we found Ted Logan was not only timed but having drop issues. This sadly saw the event thrown off track early on and sadly despite the fact it was full of fun and new gameplay, it didn’t recover. Now I loved the event, loved the time travel, the historic element, but I struggled with Ted just like many others. I git him in the end but know many of you didn’t, even premium players lucked out, And sadly TinyCo once again didn’t react to fix the issue. And as a result we saw a lot of frustrations in the comments and more long term players saying they were done.
Now admittedly I only made 1 premium purchase during the event, I bought Bill Preston, as you can’t have one without the other, and this decision played out fine during the event, I at no point felt the need to buy any other premiums to progress, but I’ve insomnia to thank for that.
I did enjoy the new Playspaces. They were a little bit of fun, I’d like to see them used more in events. And it was great to have a clam generator again. This event also seemed to bring about some nostalgia, just like the Power Rangers and Rocky event.
But now let’s take a more in-depth look at the event, and yes I will say this from the off, a lot of players got frustrated when things got tough very quickly.
A 4 week event that once again had 2 dreaded timed characters, TinyCo must surely realise by now these timers are alienating players. I will give them that Tehuantl was easier than Ted to unlock, but the point being the character folk wanted from this event was Ted, not Tehuantl. It’s crazy disappointing to miss out the main character like this, and even worse that despite buying Bill, many premiums also ended up with no Ted. Time to think again TinyCo!
I did enjoy having no 48hr weekly challenges, it removed a little of the Monday madness they bring into our lives. Monday’s are tough enough without them, lol. The weekly Achievement Tasks were much more fun, but hey TinyCo, 60 Achievements for Week 4, just how high an achiever do you think I and others are. Try to keep it real!!!
Again I’d like mention TinyCo they need to remember the players who are completing events, there needs to be a reward, a little something for completing the final Main Questline, it was a very popular idea when put forth in our recent poll, and as you ask us to do these polls TinyCo it would be nice if some of the requests made, made it into the game.
Movie tie in, vague Family Guy history for the some of the content. But it was more of a journey through time, and hey it was based round a very popular film so what could go wrong? Well….
TIME TRAVEL PLAYSPACES:
I liked the new gameplay of travelling to the new areas, they were fun, I’d love see more of this. But it does seem to bring with it some glitching but hey that’s Time Travel for you.
No big complaints here, a good range characters were used. The one major hiccup was having Stewie as the only one that could clear Jetpack kids to start Phase 4, this meant players who didn’t have Stewie were essentially out of the event. Now I’m a Stewie fanatic, I want see him in every event but not in a way that locks new players out. Time for a rethink on this. But as I say for the most part character drops were good, it was a few of the building drops that created chaos.
What did I like, well we a few new freemium characters as opposed to just a whole lot of costumes. Although we got them too. Didn’t like that they used timers again. Ted was extremely difficult if not downright impossible for some players to get in Phase 1, I struggled and I bought the premium Bill, it really shouldn’t have been that tough. For an event built round Bill & Ted to end with some players getting neither character is quite sad, and the Ted timer combined with an obvious drop issue really started the event off in the worst possible way. And despite a lot of feedback on the drop issue TinyCo again didn’t act, this is sadly what is alienating players. Please TinyCo we don’t want an easy peasy game, we just want a fair shot at unlocking things that are supposed to be freemium. Anyway the other timed character Tuhuantl seemed a little easier, but then came along Rufus and his Trench Coats, tough, tough, tough. So the event started on one sour note and ended on another.
TinyCo promised us some new gameplay and we got it in the achievement tasks etc, keep it coming TinyCo.
There had been improvements in this area, but it seems to be going backwards. I get it’s a tough shift on the TinyCo support but too many responses really just consist of telling us either things are ok, or yeah we know there’s an issue but we can’t do a thing about it. Personally I had reason to contact them this event and neither issue was resolved despite a very nice message from them telling me they understood my issues, and were sorry. I think I’ve talked before about better communication, we are getting that but now we need better actions!!!
It’s no mystery what my feelings on Mystery Boxes are, I’ve long despaired at the way TinyCo implements Mystery Boxes in events. And the 3rd box released in this event, the Blast From The Past Mystery box was the worse I’ve seen yet, full of useless materials most of us had an abundance of, a clam prize that was only 5 clams more than the box cost and one character costume, for a character rarely used. I advised players to avoid it like the plague, I only you listened. It’s bad enough to have 3 Mystery Boxes in an event, but to have such poor value is just bogus.
Genghis Khan seemed possible at the lower levels and you could just chip away at him. But I’d like see the cool down timer start from the minute the Boss goes into it, not when you next access your game. As this means if he goes into cool down at say 11pm whilst you’re sleeping, instead of being ready to wake up when you do, his cool down timer doesn’t even start until you’ve gone back in the game. Silly!!!
No real issues arose in these apart from no completion reward.
Completely random drops on items for timed characters should be banned!
So fellow addicts, that’s just some of my thoughts, and I want to stress they are just my thoughts, they in no way reflect what Bunny or Lotty felt about the event.
Anyway that’s my ramblings, now I want you to tell me your thoughts. But please don’t turn this in to a time rift of rage, or Bunny will send me off on a one way journey to the dark side of the moon. Please give us your feedback and thoughts in a Bill & Ted sort of way. Tell us what you liked, didn’t like? What you’d like to see more of, what you’d like to see less off. Share with us everything and anything you think would improve FGQFS, as TinyCo do read this blog and of course Bunny also takes your feedback to TinyCo. And if you can please take a minute to complete the end of event poll at the end of this I’d be very grateful.
And just incase you can’t see the poll or find it jumps about when you’re trying answer, here’s the direct link:
~ Russian Tigger