Hi, Ho, Hi, Ho, it’s off to Camp we go!!!
TinyCo have dropped a long, hot, summer kind of Event into our silly lil games and it’s stuffed full of all sorts of goodies to get us all hot and bothered.
So what does this Summer Event have in store for us? Let’s dive in and take a look at Hot Wet Quahog Summer!!
EVENT ENDS WEDNESDAY JULY 26th 2017 @ 3PM PACIFIC
I’m going be updating this as I move along in my game as I don’t have access to any test game info just now, so just keep checking back. I know the comments are seeing a lot questions, I will do my best answer them in this. Likewise if you’re moving along nicely please feel free to share your tips in the comments!!!
First up, the Basics
- Players will need to be on the App Market Version 1.50.0 or higher in order to see the event.
- Players will need to have at LEAST District 3 Unlocked and Al’s complete.
- Players will only see this on the Mobile App Version (iOS, Google, Amazon, Facebook). NOT Windows Stand Alone
- PLAY THE GAME! Items unlock in stages and as you progress, so if you do not see an item it is most likely you have not progressed far enough in the Main Questline to unlock it. Check details below for more specifics on unlock points
- Don’t have a TON of Tasks open in your Task Menu. If you have too many open, no new ones can arrive. (Keep it under 10). If you do not see new Tasks popping up, clear out some incomplete Tasks already on your List to make room for more
The main Questline for this phase is Welcome To Camp Griffin
Amateur Peter Wood Carving: 200 Clams, Drops 5x Firewood
Amateur Peter Wood Carving: 400 Clams, Drops 10x Firewood
Expert Peter Wood Carving: 700 Clams, Drops 15x Firewood
Skylab Crash Site: 100 Clams, Drops 1x Firestarter & 1x a Game Controller
***For buildings purchased with event currency please see the section “Camp Mess Mall” further on in the post***
Camp Mall Mute: 150 Clams, Drops Care Package
***For decorations purchased with event currency please see the section “Camp Mess Mall” further on in the post***
Counselor Andy (Full character): 280 Clams, Has a task to drop Participant Badges, and can also man the Cannon in the Camp Defense Tower. He will although you to increase the range and firepower of the Cannon.
Scoutmaster Peter (Costume): You will trigger the side Questline to start unlocking him at Welcome To Camp Griffin Pt. 2. At that point you will be able to go to Al’s to see what you need for him. Can also man the Cannon in the Camp Defense Tower.
7 Pocket Knife (Common): Peter Search Junk Closet
5 Bug Repellant (Uncommon): Quagmire Check For Ticks OR Camp Director’s Cabin
6 Fire Starters (Uncommon): Bruce Build A Fire OR Skylab Crash Site (premium)
13 Hiking Shorts (Rare): Chris Make Cutoffs OR Lois Buy Mom Supplies OR Pitch A Tent Supplies
Kid Quagmire (Costume): You will trigger the side Questline to start unlocking him at Welcome To Camp Griffin Pt. 3. At that point you will be able to go to Al’s to see what you need for him. Can also man the Cannon in the Camp Defense Tower.
5 Game Controller (common): Slings N Arrows Archery Range OR Skylab Crash Site (premium)
20 8 Sided Die (Uncommon): Mort Hoard Nerd Junk OR Joe Roll The Dice
12 Zit Cream (Rare): Get from Okay Care Package OR Premium Care Package
8!Braces ( Extra Rare): Herbert Visit The Playground OR Chris Visit Orthodontist OR Girls Cabin
Much like past Events, you will see an Event area at the top of your town, this looks a little different than usual, but it’s simple to navigate.
There are 4 functional areas in the Event area currently, and these are, 1 Camp Store, 2 Camp Mess Hall, 3 Infirmary and 4 Tower Defence & Training Area.
You will find more details on each area in sections below.
Firewood: Chance Drop from Okay Care Package OR Premium Care Package OR Camp Wars OR Complete Questline Parts OR Amateur Peter Wood Carving (Always) OR Skilled Peter Wood Carving (Always) OR Expert Peter Wood Carving (Always)
Participant Badges (Always): Drop from Okay Care Package OR Premium Care Package OR Counselor Andy Patch Up His Jean Jacket
Water Balloons (Uncommon): Jerome Fill Water Balloons OR Bonnie Stockpile Water Balloons OR Drop from Okay Care Package OR Premium Care Package OR Complete Questline Parts OR Buy From The Store
Okay Care Packages (Always): Camp Wars OR Camp Mall Mule
6 Water Balloons: 54 Clams
12 Water Balloons: 97 Clams
20 Water Balloons: 152 Clams
1 Premium Care Package: 50 Clams
3 Premium Care Packages: 135 Clams
5 Premium Care Packages: 213 Clams
***UPDATE 7/1: Hi guys, I stockpiled a few Water Balloons over last 2 days in order I could test a theory, and please bear in mind this is JUST a theory. I basically suspected the energy meter level seemed to make the difference in whether I won or lost a Camp War, and my suspicions proved correct after I did a few tests battles. Firstly I’m battling with a L2 Camp Prankster, L2 Popular Girl, L1 Campfire Man and Scoutmaster Peter as a Leader. And I only won the tougher Streak 5 and 6 battles and started to push rival campers back towards their camps when I upgraded my energy production button to the MAX, so even although I only needed to upgrade it enough to release Campfire Man at 200 energy in the wars I continued to upgrade it, thus allowing my energy bar to fill quicker and this is what appears for me to have made the difference between being trapped by their campers in my own Camp, and pushing them back and allowing my Campers to invade their camp. On the attempts I only upgraded to the 200 energy bar, I lost, in the battles I upgraded it to Max, I won. I tested this at Streak 5 & Streak 6, and later once I’ve Water Balloons I’m going test it at Streak 7. Is it coincidence or is this the strategy you need, well I can’t say for sure but I think if you’re struggling try it yourself and let me know if it helps, I hope it does – Russian Tigger***
This is the new gameplay feature that TinyCo teased us about in the event blurb, and I’m going to be honest at first battling is as clear as mud. Basically it allows you to use Characters and Campers from the Infirmary to battle a rival camp to win Material drops, namely Firewood and Okay Care Packages.
You will essentially try to send x amount of YOUR Campers from YOUR Campsite across the bridge to the other sides Camp before the rival campers successfully send the same amount from their side to yours. Sounds simple enough, and to be honest I’ve won all 3 wars I’ve undertaken, but how I won them, well it’s hard to tell as the visuals really are poor. But hopefully this info will help any of you who are struggling as this is an essential element of the event.
So firstly in order to be able to participate in Camp Wars you need 3 things Campers, Leaders, and Water Balloons. Although for the first 3 Streaks (camp wars) you won’t need a Leader now, just Campers.
Campers are unlocked in the Infirmary and consist of the above, Camp Prankster, Popular Girl, Campfire Man & Schpupel Player.
Leaders can be created in Al Harrington’s or purchased via Clams, they consist of the above Scoutmaster Peter, Kid Quagmire and Counselor Andy.
And finally to buy into a Camp War you will need 3 Water Balloons and here’s how you get them.
Water Balloons (Uncommon): Random Questlines OR Jerome Fill Water Balloons OR Bonnie Stockpile Water Balloons OR Okay Care Package OR Premium Care Package OR Clam Buy
So now we’re ready to go to war, so let’s look at that quickly.
During Welcome to Camp Griffin Pt 2, you will be prompted to Defend Camp Griffin aka start a Camp War. Go over to the Camp Wars Area and tap on the Water Cannon Tower with the Camp Griffin Badge over it.
The information screen will appear showing all the Campers that are currently available for you to use to attack the opposing Camp Site, the Leaders that will use the Water Cannon, the Team you select (as you tap on each one), the possible Rewards for the Camp War, and the required Water Balloons it will take for the current Camp War. To start the Camp War simply tap on START to begin the Camp War.
Now Once you hit START, the screen will go to a scene showing what current STREAK you are on, the battling Campgrounds (Camp Griffin & Camp Firewood), the amount of Opposing Campers needed to win the Camp War (starts at 4/4), the Level you are currently on (starts at Level 1), the amount of “Lightning Power” you will need to Upgrade to the next Level (Cost is 15 “Lightning Power” to go to Level 2), the Current Level you are at by just waiting (starts at 50 “Lightning Power”), and the Current Camper(s) Participating in the War along with their required level of “Lightning Power” needed to “launch” them to attack. I know, I know… a LOT of info, but don’t get too bogged down in it. Here’s what I did for my Streak 1, 2 and 3 wins.
The two things I’m going to refer to in my Battles plans are the Energy Bar, (long bar in the centre of the screen below) and the Energy Production Upgrade (the box to the left of the energy bar that says LV 1).
Streak 1 – 4 Campers must reach rival Camp to win
Basically I selected my Campers, Prankster Guy was the only one available, then I started the war and simply watched the Energy Bar, that’s the long bar that fills. Whenever it hit 50 and my Prankster Guy icon under the energy bar lit up I hit it to release him into battle. I simply kept doing this and won the Camp War. Really I didn’t have a clue what was going on in the visuals, but simply being vigilant of the Energy Bar filling and releasing Prankster Guys as they showed energised won me the war.
Streak 2 – 6 Campers must reach rival Camp to win
Basically I selected my Campers, Prankster Guy and by now I had unlocked the Popular Girl , then I again started the war and simply watched the Energy Bar, however after releasing my first Prankster a Guy. I knew I needed to Level up the Energy Bar in order to be able to use the Popular Girl as she required an Energy level of 100 to release, whereas I could currently only hit 50 with my Energy Bar. And this is where the Energy Production Upgrade, the box in the lower left I highlighted above, comes into play. You’ll see its base is LV 1 and to upgrade to L2 it needs energy of 15, basically wait until the Energy Bar hits 15 and hit Upgrade, this will allow you to have an Energy Bar of 100 for the duration of the war, you can keep upgrading it this way as you need but the upgrades ONLY last for the current Camp War, so you need upgrade each time you battle.
When it hit 50 again I released another Prankster Guy as they do good damage, then I let it hit 100 twice and released 2 Popular Girls as they have good health to defend, then I just released a few more of each as the Energy a Bar allowed and gradually I forced back the rival campers and won this Streak.
Streak 3 – 7 Campers must reach rival Camp to win
Originally it said I needed a Leader, but this seems to have been updated and now you can complete this without one. Basically to win this I did exactly the same as Streak 2,
You can probably tell from above I really didn’t have a clue what was going on in the visuals for any of the Camp Wars, but simply being vigilant with the Energy Bar, upgrades and releasing my Campers I won each time. So that’s my advice for now.
Now be aware if THEIR required number of Campers make it to your side before your Campers stop them, they will win the Camp War.
Here are the Camper Requirements for each Streak:
Streak 1- Training:
Streak 2- Training Part 2:
Streak 3- Man The Cannons!:
Streak 4- Watch Out For Coach!:
Streak 5- The Battle Continues:
Streak 6- Tides Of Tuf Of War:
Streak 7 – Take A Hike:
Streak 8 – S’More War:
Streak 9 – Wet Hot Smackdown:
Streak 10 – Put Out Camp Firewood:
After you win at Streak 10, you will get bonus streaks. Basically the same rewards win or lose.
And here are the different levels of Energy required for your Campers to be released…
50 “Lightning Power”
100 “Lightning Power”
200 “Lightning Power”
300 “Lightning Power”
Now you’re think that’s a lot of info to digest but don’t worry Bunny is back in the game and should have a more detailed post up later today, which will help as it will also cover the Cannon and Leaders element, I can’t help you there as I’m not there yet myself. But here’s a little information to get you acquainted with it.
This is an “extra” element to the Camp Wars. As you unlock Characters (or Clam Purchase) you will have an option to add another person to the Camp War Battle. A “Leader”.
Here is a list of the Leaders and the “Damage” they will do with the Water Cannon…
Cannon Cool Down: 55
Cannon Cool Down: 36
Cannon Cool Down: 28
Now as for the Water Cannon, it will basically be used to “push back” the Opposing Campers from making it to YOUR Campsite once fired. And Bunny will give full instruction on this in the 101 post which will be up later.
Now finally here’s what you want to know, what do I get if I win a Camp War. Well the saw in my game as I completed the Camp Wars was:
+5 Okay Care Packages
And Bunny has confirmed in her game if you lose you still get something:
+1 Okay Care Package
Just going add this video by TinyCo here, due to feedback they’ve released a video demo of completing a Camp War with some instructions, it may help some of you, or it may just tell you what I already have here.
You will find the Camp Store in the Event Area, it looks like the images above. Basically, it is the location you need to go to in order to Open any Care Packages you gain or buy during the Event. For Phase 1, that is the Okay Care Package and the Premium Care Package. You’ll find a full post on this HERE,
Okay Care Package: Get from Camp Wars OR Get from Camp Mall Mule (Premium)
Premium Care Package: Purchase from Store
Once you have an Okay Care Package or a Premium Care Package you need to go to the Camp Store and Unwrap It. Unwrapping each Okay Care Package takes 3 hours, and a Premium Care Package takes 2 hours. You can queue up to 6 at a time.
Here are the current Prizes you have a Chance at getting from unwrapping an Okay Care Package. Remember you will get a total combination of 3 Prizes.
1 Camp Prankster Card
1 Popular Girl Card
1 Campfire Man Card
5 Participant Badges
1 Water Balloon
1 Zit Cream
And these are the current Prizes you have a Chance at getting from unwrapping a Premium Care Package. Remember you will get a total combination of 3 Prizes.
1 Schpupel Player Card
1 Camp Prankster Card
1 Popular Girl Card
1 Campfire Man Card
10 Participant Badges
3 Water Balloon
1 Zit Cream
***We’re getting some reports in the comments of Care Packages disappearing when being unwrapped. If you’re game is being impacted by these issues, please use you’re in-game contact to report it to TinyCo, as this is something they will need to look at and fix in your games***
CAMP MESS HALL
This is where you will go to purchase Event Items. Clicking it will bring you up a screen that you can scroll along to show you all the items you can purchase this Phase.
These items are what you can get with Firewood & Participant Badges you collect, they are listed below from left to right.
Camp Directors Cabin: $40 & 25xp every 6hrs, Chance Drop X1 Bug Repellant every 6hrs.
Cost ~ 7 Firewood
Pitch A Tent Camp Supplies: $30 & 20xp every 4hrs, Chance Drop X2 Hiking Shorts every 4hrs.
Cost ~ 10 Firewood & 5 Participant Badges
Campfire Ring: $40 & 25xp every 6hrs, Chance Drop X2 Firestarters every 6hrs.
Cost ~ 20 Firewood & 8 Participant Badges
Girl’s Cabin: $20 & 15xp every 2hrs. Chance Drop 2x Braces every 2hrs.
Cost ~ 55 Firewood & 9 Participant Badges
Blob Jump Swimming Platform:
Cost ~ 25 Firewood & 3 Participant Badges
Slings N Arrows Archery Range: $40 & 25xp every 6hrs, Chance Drop X2 Game Controllers every 6hrs.
Cost ~ 65 Firewood & 10 Participant Badges
Talking Mixed Vegetable Can:
Cost ~ 25 Firewood & 8 Participant Badges
Arts & Farts & Craft Cabin: Animated
Cost ~ 150 Firewood & 20 Participant Badges
This is where you’ll unlock your Campers, these are the guys, gals and eh fire monsters who will defend your camp and fight off rival campers. Before you can use them in Camp Wars you need to unlock each one here. So basically tap on the Infirmary and you will see your camp mates. You’ll find a full post on this HERE!
Now you see they all have a padlock on them, indicating none are able to be used as yet, I only mention this as even after I’ve activated some they show as locked. Basically tapping on a Camper will allow you to view their Screen which will give you details on their cost to activate or upgrade, their Health, Damage and Energy Meter. These stats and their importance will become clearer once we discuss Camp Wars. But for now you will start with the Camp Prankster as he’s free to get at Level 1. However the other Campers have requirements before you can use them, they need varying Cards that you can get from opening Okay Care Packages or the Premium Care Packages. These cards are also necessary for upgrading their Levels.
So that’s the basics. You’ll find a fuller breakdown of the Campers in the 101 post which will be up soon.
There you have the overall Basics that I can give you for Phase 1 of Wet Hot Quahog Summer.
What do you think of it so far? Any tips for fellow Players? Any items you are most excited for? Any items you immediately purchased? Let us know.
~ Russian Tigger