Hey there Clammers. Figured I would hop on in here with something we are seeing asked for all the time. Land. More Land. More Room. More More More More More…
I have always said if you want to enact change, take steps to do it. Don’t just say you hate something, say why…how it can be better…how to make it NOT hated. This is the same in any walk of life. There are things that can be changed and things that can’t be. It all comes down to the ins and outs and technicality of it all too. Especially when it comes to games. If you add here, do you have to take from there?
Well TinyCo, also paying attention to players requests wanted to start dialog on the subject of MORE Land a lil further. Get some feedback, input, and thoughts on it as well as sharing some inside from the other side of things. You know, that “Bigger Picture” thing I keep talking about. 🙂
Here are some things that Matt @ TinyCo would like YOU, our readers, to communicate to him.
“How much space is enough space?”We’ve talked before about how space gets released – in particular that it’s best coupled with districts and as a between-events release, to keep the game novel. We also need to test new districts extensively to make sure having more stuff on the screen doesn’t cause more crashes.We’re hearing more and more discussion about this, and it bears further research. For players who need more space, what are you trying to display? Is this for quest and theme buildings? Or are you trying to display everything ever purchased? Is the problem that new event content pushes our staple buildings (such as offices), or is there another desire we aren’t aware of?To that end, from a collector’s perspective, what is the ideal rate for space to keep up with content? TQFS releases a lot of content, in large part because that is the single thing players most want and ask for. Whenever content starts drying up, we get a huge influx of tickets, comments and tweets about it. And, of course, fewer players play the game as returning traffic drops.Because of this, we don’t expect space to keep up 1:1 with new content – doing so would lead to crashes and other tragedies. There are many different ways for players to play, and we’d like to be cognizant of collectors’ requests for space while also keeping an interesting release schedule and a stable game.