Quahog Comic-Con Walkthrough: Bonding Time

Hello There Clammers!

A little Wednesday night update arrived and brought those that purchase Bryan Cranston a fun new questline to play out!  This questline brings Jerome back into the event…as he and Bryan Cranston get some quality bonding time it!  (over BASEBALL!)

So let’s take a look at this new questline and see just what Bryan has up his sleeves this go round….

Bryan Cranston 2

Bonding Pt. 1
Bryan starts

Have Bryan Cranston Watch Baseball- 1hr, Earns $20, 12xp and 4 Blam!
Have Jerome Watch Baseball- 1hr, Earns $20, 12xp and 4 Blam!
Completed Task Earns 50 Blam! and 35xp

Bonding Pt.2
Bryan starts

Have Bryan Cranston Trade Baseball Cards- 24hrs, Earns $150, 100xp and 30 Blam!
Have Jerome Trade Baseball Cards- 24hrs, Earns $150, 100xp and 30 Blam!
Completed Task Earns 50 Blam! and 35xp

Bonding Pt. 3
Bryan starts

Have Bryan Cranston Teach a Chemistry Class– 10hrs, Earns $80, 50xp and 16 Blam!
Completed Task Earns 50 Blam! and 35xp

Bonding Pt. 4
Bryan starts

Have Bryan Cranston Roller Boogie- 12hrs, Earns $100, 65xp and 100 Blam!
Completed Task Earns 50 Blam! and 35xp

And that completes the new questline for Bryan Cranston!

Have YOU purchased Bryan?  If so, what do you think of his new questline?  Sound off in the comments below, you know we LOVE hearing from you!

13 responses to “Quahog Comic-Con Walkthrough: Bonding Time

  1. It occurs to me that these types of side-quests are part of Tinyco’s revenue strategy. If people do these side quests they run the risk of not completeing timed quests and may end up spending clams/money to catch up.

    Now, I’m not saying Tinyco is being deceptive. It’s more like a time-management puzzle in the game. If you play well you avoid the pitfalls, and complete the timed event. If you play really well you complete it all and get all the cut-scenes as reward.

    If you choose poorly you will miss out, but even then clams can fix your mistake!


  2. Have a question with regards to these quests and character tasks. I noticed that some tasks/actions seem to only appear when a certain part of the quest line is reached. My question is, do these tasks/actions remain on your list, or do they disappear after the quest. The reason I am asking is I would like to know if it is necessary to finish these quests. Some part of the quests require the characters to be MIA for quite long periods of time. 12 – 24 hours. For chars like NF & BC, that results to a significant loss in items. Rollocop quest line requires Joe to be unavailable for days. If the only benefit for doing these quests are blam and exp, I am thinking of just skipping them as I would get more blam doing their item tasks for harpoon/bombs/blam. But if finishing quests mean having more permanent tasks for chars, I would finish them as these would have long term benefits.


    • The only ones you need to worry about are ones that carry the main questlines. Like Enfant Terrible, Bombs Away, Demon Child…these are the ones leading the Phases to the next step, the rest…we do not know what all will go when the Event does…but it is most likely most will just go.


  3. The roller boogie animations is hilariously awesome.


  4. Just a quick question, i play on iOS, but if I log into an android device, get the new joe outfit and then go back to iOS will it be there ? I’m just a major completionist ha ha x


  5. Who is Jermone?


  6. What happened to the harpoon drop for Bryan?


  7. With so many harpoons needed and all hands on deck, the last thing Cranston needs is a bevy of long tasks.

    Liked by 2 people

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