Dear TinyCo: I Would Really Like…..

Hello There Clammers!

As the game evolves we’re noticing more and more of you commenting about upcoming items/features you’d love to see in the game.  So (as suggested by you) we’ve decided that once a month we’re going to give you guys the 1 central place for you to put your game requests (features, events, characters, decorations etc) would be the best place for TinyCo to see all of your great ideas!

Remember..TinyCo does listen to YOUR requests (and they read this blog!) as evident by a ton of the features we see in the game today!

And to get the ball rolling I’ll kick it off…

Dear TinyCo…I would really like to see the task lists for characters shortened.  I’m not saying eliminate various times, instead eliminate multiple tasks that take the same amount of time.  For example….Brian (just regular old Brian, no skins) has FIVE 2hr tasks…that are all indoor tasks!  Then he has two 4hr tasks, 3 6hr tasks,two 8hr tasks, two 10hr tasks and two 24hr tasks…are all those repetitive task times really necessary?  Especially when the character is just going to a building to disappear inside?  Can we shorten these lists up a bit?  Thanks!

So now it’s your turn.  Go on and let us know what YOU would like to see in the game!  Sound off with your requests in the comments below, we can’t wait to see what you come up with!

330 responses to “Dear TinyCo: I Would Really Like…..

  1. Dear Tinyco, I would like to see more “sales” on premium characters. I would love to see Big Pete’s House of Munch. A Valentine’s Day event based off the episode “Valentine’s Day in Quahog” (or really anything relevant). Outfits: Italian Peter (“Boopa-Dee Bappa-Dee”), Herbert’s army uniform, Gay Peter. Characters: Joyce Kinney, Ida Quagmire, Angela.

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  2. TinyCo – Thanks for listening to us and considering some of these ideas; you guys do a great job, I love the game. Sorry this is so long.

    I would love some breathing room between the fast-paced events.

    I would love a cancel button to stop a task.

    A collect all coins button would be fantastic.

    How about a Settings Control panel so you can set the game to hard or easy mode. I am sure you would figure a lot of things to do with that.

    I would love that the characters ‘earn’ an item, when the task completes, rather than earning when you click the checkmark to collect it. I missed getting a few timed characters because I could not play the game because of other obligations, (like sleep or work) and the event timer was down to the wire. I would have won the characters if only I were able to go in and click, but that was impossible. Earning the item at the end of the task would have cured that. This could be one of the settings in the easy/hard mode I suggest above.

    I really like the drag character feature, so maybe add an on/off for that to the control panel suggested above to appease some of the others.

    Give a clam (or something) for each level you level up a character, or at least a clam when they reach max.
    Give something when you max out the XP for the game, ar a clam at certain level increments. After all, even at max, I still see the animations for the XP that hasn’t meant anything for months.

    I like the idea of rivers/canals, and as such, you would need bridge overpasses. (An overpass would be fun anyway to use on the roads..)

    I like the idea of purchasing some items (fences, beer river) in quantity

    I would love a coin-to-clam converter.

    I would love a way to buy clam-characters, using coins. I have so many coins and nothing to use it on.

    I would like a way of contacting friends for those who don’t like to be on Facebook.

    What about a button to empty unneeded stuff that takes up memory….think CCleaner for FGTQFS. ….there must be some stuff going on behind the scenes, like caches, etc. Maybe we can make the game crash less if the game we had a way to empty its ‘temp’ folder (if one exists). Does the game keep items we don’t want /chose not to buy on our phones? Maybe they can download from the server only if we decide to buy them.

    I would love some folders to put some of my inventory into, just so that it doesn’t take so long to scroll through the stuff I have in inventory. My game frequently crashes while scrolling through inventory, so I am hoping that folders would minimize the crashing.

    I would like a “bitch task’ for both Bitch Brian and Bitch Stewie so they could also join in on any of Brian and Stewies current task actions to get drops or collect items. You can make set the bitch-task time higher. For instance, Bitch Stewie could round up ChumbaWumbas but take 12 hours instead of Stewies 6 hrs.

    Occasionally I tap so fast I miss the pop-up story line animations. Is there a way that you can add a NEXT PAGE/FINISH button in the corner, so you have to click that to dismiss the page? I cant tell you how many times I missed reading them. (the more buildings I have to collect from, the more it began to happen)

    And a few ‘whys’:
    Why doesn’t Brian have a task in conjunction with Jasper?
    Why is Bonnie Baking a Sad Casserole at the Griffin house instead of the Swanson House?
    Why is Francis’s Bible Class at the school instead of at the Church?
    Why is the icon on Joe’s task ‘Hold a Police Cookout’ a radio, instead of the hotdog icon? (OK, nitpicking)
    And why does Joe ‘Hold a Police Cookout’ at the police station instead of at the park?
    Why is Stan Ice Skating in a Roller Rink? (There is the ice pond)
    Why Does Cleveland never go to his own house?
    Why is there no Cleveland animation with his house, ie; when he always falls out the wall while taking his bath?
    Why does Stan have no interaction with Patrick Stewart?
    Can you consider revisiting American Das do that you cab get the other items needed for American Dad tasks, once the event ended? (the Smith House, the college, etc)?
    Why is there no animation for Hells Gate? (that would look pretty cool)

    Thanks for all you do, TinyCo.

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  3. Dear TinyCo,

    Please provide a “Character Finder” option for when the characters are on task (similar to the to Town Hall in TSTO). When I’m trying to find a character that’s currently on an indoor task, I don’t want to have to tap on 200 buildings to find them.

    Thanks!

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  4. Since he’s the one who started the huge fight with Peter that in turn destroyed Quahog, bring Ernie the Giant Chicken in as a playable character! Make a mini event with introducing that character into the game! I’m surprised he isn’t in the game at this point, imagine some of the tasks he could do!

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  5. Dear tiny co,
    Please make an option to collect all coins with just the tap of one button. It’s so tedious for those who have big towns.

    Thanks

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  6. Dear Tinyco,
    I’ve read a few of these to see if one of my possible ideas could be used and couldn’t find it. Although it does look like people are being a bit over excessive with demands!
    My little idea would be for characters like Peter that seems to have dozens of costumes, if there could be a scroller similar to the one in Al Harringtons to find the costume/task list that you want quicker and easier.
    Thanks for the great game and I can say I soend FAR too much time on this than I really should!

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  7. Allow questlines to continue after a timed event ends. When a character or skin is unlocked near the end of an event, It’s disappointing to be unable to enjoy all of the game writer’s hard work if the questlines disappear in the middle of completion.

    By the way, when making past characters and skins available at a premium price, please include a questline and promote that fact. I’d buy Pee Pants the Inebriated Hobo Clown if he had something to do.

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  8. Please keep the sizes of streets in mind when designing buildings. If the size of a building goes one little block over, then the adjacent street needs to move one over (about 4-5 little blocks). That makes for a lot of wasted space.

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  9. As someone who’s been playing from the start, I wanted to start by noting that the Character Finder and Character Inventory features were both AWESOME ideas for usability. A few more ideas (most of which have been suggested many times already):

    -A “collect all coins” button that doesn’t require me to tap on every building.

    -Have the premium, guaranteed-item-drop buildings convert to coin purchases if you no longer need to collect said item.

    -Something to spend my 7 million coins on. I know it would be a stretch to buy clams with them, but something? Maybe coins could be the “fee” for canceling tasks? Perhaps some premium characters/costumes could be purchased with clams OR a ton of coins?

    -Allow multiple workers to team up and finish a building task faster.

    -Ability to sell back all decorations, even if they’re no longer offered. I don’t have anywhere to put all 5 Halloween portals.

    -Expose actual EXP point totals and points needed for next character level, instead of just the vague yellow bar.

    Thanks!

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  10. I think that other character besides the main ones should have actions that give you items. This game has so many characters, but only ten or so are useful for the story quests and gaining items for new characters/skins.

    I also think there should be a slight change to the clam situation. Some of the prices are ridiculous (450 clams for Bryan Cranston). I am willing to spend money on the game, and already have, but when it would cost me 20$ for one character that, after his few quests, is useless besides getting money and exp. Lower the prices for characters and skins, and also give us more way to earn clams. There should be a few more actions like Jesus’ turn water into clams, so that we have some hope of gaining clams at a steady rate without spending a lot of money.

    Also I would like to be able to zoom completely out to see my whole town at once.

    Besides these few things, this game is awesome and you are doing an excellent job keeping up with updates and new events. Keep the good stuff coming TinyCo!

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  11. Add a zoom feature that shows the complete city with no animation. That will allow good screen shots to post and a reference when rearranging the layout.

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  12. A character that I’m sure would get glossed over if not mentioned…

    • Lt. Shiny Sides! He could hang with Clause!

    And one I’m sure hasn’t been forgotten about…

    • Chip! (mini Peter that got surgically removed from his shoulder)

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  13. Let’s see…
    1) more love for Joe in earning stuff. He’s one of the first characters you get yet he’s (hardly) ever involved! I understand skipping Cleveland since not everyone has him, but nearly everyone has him. There are times where it feels that Meg actually get more love! Why skip over one of your main characters so often?
    2) ditto the comments about giving premium characters (& skins) more of a reason to spend hard earned clams on them. So many times they’re just “mining coins” by going on 24 hour tasks because there’s nothing else to do as far as events or earning stuff. Same applies (but not as much) to characters earned in events (halloween, christmas, etc).
    3) Not to bring the “other” game into play, but I do like how there’s an incentive in that game to buy premium decorations. There’s a bonus to what your characters & buildings earn if you place a premium deco. Sometimes I look at the premium decorations & think, “it’s nice, but why should I use clams on that when I can use it on this building or character that will pay me back a bit?”
    4) Maybe a Cleveland show crossover like the american dad event? You can have golfer Jr as a skin for current Jr!
    5) spread out what tasks/characters earn items please. It’s so annoying that you have 1 character doing everything & all these other characters twiddling their virtual thumbs. especially during a timed event.
    6) Maybe it’s just me, but sometimes it feels like the characters that are assigned to earn stuff during a storyline/quest doesn’t feel right. Like I would expect Stewie & Brian to help each other out more. But (off the top of my head without looking up past quests) some other random character that Stewie rarely talks to like Bonnie will help him out. I understand utilizing the other characters, especially characters from lower levels so more people are likely to have the character, but when it’s a higher level character like Stewie you can use other characters besides level 1 & 2! Before assigning tasks, think of the character & if they would actually ask the other character to help out or not (& I apologize for how insulting that request sounds to whoever’s writing which character gets which task).
    7) greased up naked deaf guy (I’d settle for NPC of this – him just randomly running around on fire)
    8) (it’ll never happen due to a certain other company but a gal can try) the star wars crossover. Also family guy versions of famous characters (their version of minnie mouse, wile e coyote, etc) – maybe next year’s comic con??

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  14. Please maintain a consistently high quality of artwork. Compared to TSTO’s Clamphitheater, the American Dad event’s Historical Clam Exhibition Hall and Clam Festival Stage look like cheesy wedding equipment rentals. I had wondered if the artists were on vacation and the receptionist drew them.

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  15. Dear Tinyco,
    Two simple request: 1) NO EpIc or Extra Rare collection rate items for timed events. I am a freemium player, I will not spend saved clams on an item just to get a character or skin. 2) Use Cleveland and Joe more for tasks. I’m sick of putting them on 24hr tasks just to keep them out of the way.

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  16. Yes,make more outdoor tasks. I like putting my characters in outdoor
    tasks. They do the same out door tasks all day long. Every character
    Should have a few out door tasks, more out door than in door.
    Thanks.

    Liked by 1 person

  17. Sidewalks. And Alissa and Bunny as characters. Oh, also Alissa’s house so Bunny can have the basement to do laundry. And Bunny’s “water bottle” so Alissa can steal a drink. They need cosplay costumes too.

    Liked by 2 people

  18. Dear Tinyco,

    First of I honestly have to congratulate you guys on creating such and awesome game i literally play this game religiously. So great job. The only suggestions I can make is a cancel task button because of I send a character on a wrong task the only way for me to fix that is to spend clams and that isn’t something I’m willing to do when I just sent a character on a 24 hour task. If you guys could please incorporate that into the game you will definitely have many happy players 🙂

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  19. Dear TinyCo,
    I adore this game which is why my one request is simple. For the love of all that is holy: please, please, please fix the crashes! There has got to be a solution. I play other games (dare I say) that are far more complex than this one and they don’t crash. Ever! Actually the crashes don’t even bother me as much as the resetting of my characters tasks when the game goes down. It’s not like I’m playing on some chump 5 year old device. I have minimal background applications running, and even when I’ve shut down all other processes it doesn’t improve the game stability. Find a fix! Rant over. I still love the game and know I will be thrilled with whatever the future content may be. Thanks for your time.

    — DJ —

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  20. Give an animation preview for premium buildings and decos to reduce buyer’s remorse. I don’t take for granted that a higher priced item correlates with better animation. I will not forget the Blam! Sommelier Station.

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  21. Dear Tinyco:

    Ok now for the wish list:

    1) No more game crashes. Windows has a better track record than this game.

    2) Grid view…. I know this exists prior to the visuals loading; but, should be a good option to turn on or off while placing in edit mode.

    3) Inventory Management… Basic managment doesn’t exist right now, not event alphabetically. Ideally, categories of item type with sub tabs for events would help ease all the woes. Additionally, reindexing the databases should alleviate some crashes and realphabetize inventory. That being said this should be performed prior to every update (approximately once a week). On a final note, see my other post about container buildings as another storage option.

    4) Premium characters should always give the edge to players who purchase them. All premium characters should have tasks in all events (even if that task is a 24 hour task similar to Halloween and Christmas) to assist in item collection.

    5) Timed quests within an already timed event frustrates players. More ridiculous than that is a week long event with a 5 day timer to get characters. This should stop. Casual games by definition should not be stress inducers.

    6) Celebs and movie references seem to be an awesome selling point for the game, as Family Guy is all about exploited pop culture… Fox has a huge line of franchises to choose from like Avatar (3 more movies coming!!!!!), X-men, Planet of the Apes, Buffy the Vampire Slayer, and Alvin and the Chipmunks, just to name a few. Unfortunately, Back to the Future isn’t one of them and would require licensing from Universal. Of course we did get Ghostbusters which is currently licensed through Sony so guess we’ll see what comes of it. Anyway list of celebs from Family Guy can be found here:

    familyguy.wikia.com/wiki/Category:Celebrities

    7) The 1 button collect all has been something everyone has begged for since this style of game was popularized on Facebook by Farmville. Not seeing it happen any time soon but this is a wish list, right?

    8) Spurn the game economy by giving away more free clams. Small amounts here and there are helpful to maintain freemium players but should be more than 100-300/yr when you’re cost of a single skin is 200. Keeping freemium players happy WILL draw in new players. See my other post on this thread for more info.

    9) Are we ever going to use the blimp? How about the dogs? We all still have them roaming around our Quahog’s and are a bit annoying. Quest for Stuff implies both not just Stuff.

    10) Sync the game on Windows environments. It’s not hard as the game basis doesn’t require a rewrite and backs up to Facebook which is already a compatible software with Windows. This would allow people to play on laptops and desktops which have more oomph in the hardware department and would cause less issues with crashing. Win/Win/Windows 🙂

    **Quick rehashes from others I’d like to see in the game:
    – Warning about upcoming and/or timed events before they happen.
    – More multiple character interactions
    – More outdoor character activities
    – More achievements and better clarity on existing ones like the Peter Shapoopi… what number am I on now? (not sure if that has been commented on yet)
    – On/off switch for drag and drop
    – Indicator on the shop showing items alread purchased
    – Quick item locator of some kind possibly incorporated into the shop
    – When character is working on multiple items, allow choice in item or do not allow same action to produce multiple items (gives some use to other tasks that aren’t used often)
    – control of land color. We’re sick of snow
    – use of water areas for boats, maybe a parking lot for cars

    ** Note: Have seen many people request a cancel task option. As nice as this would be, Tinyco makes a small fortune off of our mistakes (yes I too have forked over clams to correct an mis-assign during an event). Though many of you find this appalling, it’s a built in function to all freemium games. So though I do add this to the wish list. My business acumen tells this will never happen. Would like to be proven wrong.

    Ok. Enough already….. **passes the conch**

    Liked by 1 person

    • I’ve had the same thought about the “cancel action”…not gonna happen. It’s an intentional money maker intended to capitalize on people’s impatience and/or mistakes. That fast forward for clams button wouldn’t be there otherwise.

      Like

  22. i would like iraq lobster for 25 clams

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  23. Brian (not the dog)'s avatar Brian (not the dog)

    As our towns become so huge… There’s 2 things I’d like to see:
    1. One button that collects all available coins from buildings at once. Collecting coins is becoming too much of a time consuming hassle. Plus I have close to 2 million coins that I’m never going to use!
    2. Be able to zoom out enough to see our entire town at once.

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  24. Subtact 10 minutes from the timer for tasks 6 hours and longer. This will counter time creeping and help maintain a schedule.

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  25. the only thing I’d like is more land.even though I’m a freemium player(meaning no clam-buildings) with only 1 of each building-except for the banks(I have 4 due to their droppings for a character,can’t remember who)-and without the many and enormous decorations,I still find myself lacking space.and I’ve only been playing this game since September-October.so pretty please with lots and lots of sugar on top…I beg of you tiny co….land 🙂

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  26. Dear Tinyco. I would like Carl as a playable character…since we have the Pawtucket Brewery maybe have Opie and Angela…or possibly the 2 foreign guys who’ve been in the U.S. long enough to almost sound American

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  27. Anna Goldenstein's avatar Anna Goldenstein

    I would love a cancel action button. I don’t know if it is possible but it would be great if it wasn’t a set character to get items. Maybe you set it up where it is just of tasks for items and any character could do them. Star wars and star trek events would be great. I would also love a chance at Rodger.

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  28. Dear TinyCo… I would really like that all my awesome cars were moving, just like Peter’s tank or Meg’s car. Cause now I have the ghost busters car, The Mc. Clain car (don’t really remember that name), most of the fabulous four vehicles, and the snow scooter thingy, they are all just staying there. I’m not saying that they not are awesome cause some have cool animations or some earn money, I’m just saying that I would notice and absolutely appreciate them more if they were driving on the streets. So I would like that. Thanks! : )

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    • Oh, we also have: the wanna-bang-oh, pawtucket Ale truck, the ice cream truck, the escashady, the mayormobile, the old timey boopity car and those cars from the American dad event. So that cars could drive would be AWSOME!!! And again thanks for great game and probably reading this. : )

      Like

  29. I would like to see Roger animated with more of his persona costumes, instead of going into buildings for tasks.

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  30. Land I know everyone asks for more land but why not offer premium land. Still give us the script of land on the left side and the district area when a new district opens but offer premium land like to the right of the event area for clams. I know the freemium players will not like it but those of us that use clams to buy the extra building will buy the space.

    Characters:
    Olivia
    Carl
    Brown/Tubbs family
    The foreign dudes(Tomak and Belgrade)
    Opie and Angela(should be with the brewery District just sayin)
    Carol
    Kevin and Susie Swanson
    Joyce Kinney
    Fouad (the Ahh! Is Funny Because… Guy)
    Brenda quagmire
    Ida
    God
    Horace
    James woods
    Greased up deaf guy
    Vern and Johnny

    Skins:
    All the multiverse skins.

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  31. Dear TinyCo,
    It would be nice if the shopping tab showed which items are already purchased that are sitting in my Quahog. It does show what items are sitting in your inventory but not your town.

    That would make it a lot easier to tell which buildings I already have one of, In the cases where after you build something it doesn’t disappear from the shop. This way even if you can buy or build multiples you can at least tell what you have out in your town.

    Thanks for reading. 🙂

    Like

  32. Dear TinyCo,
    I have been watching some episodes of Family Guy and it got me thinking about some stuff I would love to see in the game. So I thought I would make a post about it. Starting with the “Guest Post” I made a post and I do really want to see them in the game. I would like to see. Multi-verse wise i would love to see the Disney versions of the characters. Com-con wise why not have the characters cosplay. It would be a great way to bring in some Starwars costumes! Peter as Sailor Moon would be funny. Celebrity wise…Alyssa Milano, James Woods, Robert Downey Jr., Neil Patrick Harris, Seth MacFarlane, Ashley Tisdale, Drew Berrymore, Jennifer Tilly and many more.

    From the show: In the episode “Mr. Saturday Knight” Season 3, I thought a Renaissance Fair would be interesting, allowing us to unlock Black Knight as a character, a white knight costume for Peter and Mort, a wrench costume for Lois, a cute little dragon costume for Stewie, and a wizard costume for Chris. Another set I thought would be interesting In the episode “Family Guy, Viewer Mail #1” Season 3, The Little Rascals would be cute. Letting us unlock costumes for Peter, Brian, Joe, Glenn, Cleveland, Tom, Diane, West, Lois, Mort, and when Death is available. The old Selberg place and the elementary school would go with the costumes. For Halloween the costumes the Smiths wore from “The Best Little Horror House in Langley Falls” Season 6 would be fun and maybe the Ghost of Joan who was in “I Take Thee, Quagmire” Season 4. Lastly I would like to see some of Roger’s costumes he uses in his actions outside of buildings, one costume I would like to see added is Jeannie Gold, Wedding Planner. She was in episode “Shallow Vows” Season 5.

    I know this is a lot, but I thought I should put it out there…

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  33. Dear Tiny Co,
    Great game. What I would like:
    – Most importantly: More outdoor jobs. People like the game because they like to see the characters do stuff, not to see them dissappear into a building
    – Please remove extra rare.
    – When characters need to do jobs to collect stuff, it’s annoying if that character needs to do storyline jobs as well. Premium characters could help more with collecting.
    -Let each building have their unique sound.
    -You guys are going very fast with delivering decorations, but it would be better if they are more animated. The fire in the hellpit and the beachbonfire should have been animated in my opinion.
    – A starwars event

    Like

  34. I agree with many of the previous posters. I would like to see more terrain choices, like sand and dirt. I’d like more water. I want to be able to cancel a task. I’d like to see King Stewart the Turd and other skins form Peter’s Progress. Spread out important tasks. Bonnie and Jerome right now are collecting for King Butts and Pawtucket Pat. Or make it so that we can select which item they work on. Right now, I don’t care if they get the flute; Pawtucket Pat isn’t timed. No epic items on timed events.

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  35. As others have said, the one feature I’d like the most is the ability to turn off the dragging of characters. There are so many characters and other things roaming about, that it can be frustrating just trying to scroll the screen without picking something up.

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  36. jrockinthehouse's avatar jrockinthehouse

    I would love to see some more week long events that tie in directly with the newest episoide. Like a character or costume is on the show and BAM there they are in the game

    Like

  37. 1) I’d really appreciate it if characters and skins were not priced higher than 200 clams. I skipped Steroid Stewie (I thought it was kinda pricy for a skin), and I’m shaky on Bryan Cranston at 450. But that’s just me, I guess.
    2) I would really, really love to see characters from the Cleveland Show added to the game, including the family (Donna, Junior, Roberta, and Rallo), his friends (at least Lester, Holt, Tim the Bear, Terry, and Kendra), and a few others (Federline, Gus).
    3) I know that Hot Meg is coming, but how about Blond Meg (from the Season Four episode “Don’t Make Me Over?)”
    4) Mickey McFinnigan and O’Brian for St. Patrick’s Day (from the Season Five episode “Peter’s Two Dads”)?

    Liked by 1 person

  38. 1. I agree get rid of repeated length indoor tasks & make sure everyone has 24-hour tasks (I.e. Steve Smith, Ron Perlman, Brain-Damaged Horse).

    2. A way to protect part of your town from nuclear annihilation would be nice but may be difficult to implement.

    3. Create an in game social network instead of using Facebook.

    & last but certainly not least …
    Day-Drinkin’ Stewie on Patrol for Fannies

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  39. What are the film logos for? All of the characters even the cross overs. What’s their purpose?

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  40. I would like to see ALL characters have a 24hr task that produces ONE clam (everytime). I posted this suggestion on the FB page before Jesus was even on the horizon. I believe that this would have more people using all characters and then using clams. Once spending clams, more people will buy clams to ensure that they have a steady flow. It may also encourage TinyCo to provide more characters with jobs, keeping them busy so they can’t generate clams.

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  41. Dear tiny Co I would like a daily reward system and more lemon pledge

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  42. I would please ask for a Star Wars Event with some of the below features:

    Death Star Rooms
    -Trash Compactor
    – Emporer’s Throne Room
    -ect

    Ships
    – X Wing
    – Y Wing
    – Tie Fighter

    Costumes
    -Stewie Vader
    -Herbert Obi Wan
    -Peter Han Solo

    Squatters
    -StormTroopers
    -Jawas
    -Sandpeople

    As such examples would be great thanks TinyCo

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  43. I just want some pavement and parking lots. They even had it in the event area during the SDCC event. I want the city areas of my town to look more like a city. I honestly can’t understand why we don’t have this yet.

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  44. Tinyco PLEASE bring back the smith family from American dad, I would pay any clam amount!

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  45. WTH !!! WHAT THE DEUCE !!! and WT…..

    I just noticed not only is stewie needed to clear 20 chumba wumba’s at 6 hours per clearing (120 hours of stewie being busy), he is also needed to get items for king butt, if you don’t already have him. what is even worse….he has 2 / 3 tasks assigned to him to receive a sonic screw driver to get king butt who is time limited until feb 3. WTH !!!!! tiny co. seriously. this is outrageous. and to top it off even more….even if you only send Patrick stewart on his sonic screwdriver task….this is an epic items….

    yes I just realized he is getting a sonic screwdriver so maybe tiny co is brining in dr who soon (which would be awesome) but I am so annoyed at this 20 chumba (6hours each) / stewie as 2 / 3 characters on same task line to earn same item for king butt. AAAAHHHHH !!!!!

    this is nuts

    ok..i know this isn’t the WTH or What the Deuce post…but come one those things alone deserve a special edition comment on WTH !!! tiny co.

    I know they read the blog….so tiny co please read this and adjust accordingly.

    thank you

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    • Ok…so I take back a small part of what I said about the sonic screwdriver item. I believe my scroller was not working right and I was only able to see 3 characters listed to earn the item which 2 / 3 of them were Stewie tasks. I just went in game now and Mow I can scroll further and there’s now quite a few others that also earn the sonic. However those characters are also used to get stuff for Pawtucket dude. I didn’t see any updates so don’t tjink tiny co released any changes. Maybe it was a glitch that I couldnt scroll past the third character task.

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  46. I would like to be able to put things in the water such as tear jerker island and dagger mouths cave. Cheers

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  47. Dear Tinyco, I would like these concepts originally posted on a “What the hell” section of the forum to be heard. So here we go…

    Just a quick and rational thought. From a business exec… Alienation of your customers will lead to less customers. By definition they have to listen once people do things like drop the rating on Google Play, report them the the BBB, rant on a fansite, etc. Frankly they walk too thin of a tightrope. Understandably businesses are in business to make money; however, not pursuing revenue streams that stare them right in the face are downright pointless. An overhaul of the game and business model would not only appease the masses, but would generate more revenue than they ever imagined. Here’s the proposed layout and new model:

    1) Generate 2nd town map (through blimp travel, similar to what Farmville did with the England map and the hot air balloon). Then place restrictions in place to limit items per town map (Approx 250 objects not including characters) with upgrades purchaseable with coins or clams (ie. 500000 coins or 50 clam for a block of 50 items add-on). This will correct the processor intensive issue which crashes games and be less server intensive as well.

    2) Create a container building (warehouse for storage similar to the skins in Al Harrington’s ) for storage for the stuff. Most people’s inventory is over bloated unsorted junkpile. Make these storage buildings have a finite limit with more space/upgrades purchaseable with again with coins or clams (again something to save up for – assists in having a goal other than twidling thumbs waiting for next update).

    3) Create a perpetual factory of crafting (similar to the Mayor West perfume factory; however have your recipes for components buyable with coins but have characters farmed for components (makes characters more useful and people less bored). Items crafted to add to the towns are stock and standard with limited time items on timer.

    **Edit: Seems like I may have been heard in part on this one with the Pawtucket Brewery; however, was thinking more along the lines a factory that would be perpetually generating new items to craft for the game. Beer related items aside, seems like a bit of a dead end. Perhaps this could be better suited to multiple crafting factories? Maybe as an example, the toy factory that Mr. Weed and Peter worked in.

    4) All quest related items and all characters are free except buildings that give a temporary boost to item collection and only 1 special characters per event as a clams purchase. Skins should be limited time and timed with the event. Incomplete buildings, characters, or skins that haven’t been fully collected by the end to the time allotted will be transferred to a clams shop for purchase (see below).

    **Edit: May have been heard on this one as the last event only had a purchaseable skin that may make its way into the Ruppert box; however, as a crap shoot choice, doesn’t really fix the issue. Players as a whole have voiced dissatisfaction in the crap shoot for clams concept and many will either not participate or are unhappy when the crap shoot produces an undesired item. It should be noted as well the that crap shoot technique is akin to gambling which may open Tinyco up to legal issues depending on the state.

    5) Create a clams shop that is both purchaseable in game and online. Shop will contain any missed items, characters, limited edition or helper items purchaseable with clams. This is suppose to be a casual game… sleep should not be lost over it… besides, “Clams solve all our problems”. Additional functionality to view items friends may be missing, and possibly a wish list. This should also incorporate gifting of items paid for with clams but not gifting the clams themselves. List items in clams shop on bi-monthly sales that may be of use in upcoming events; however do not have the items on sale once the event occurs. Fortune favors the prepared.

    6) Set up memberships. Members will benefit from reduced prices for both coins and clams, larger allotments for items, a 25-50 percent reduction in build times, and priority customer service. Memberships will be tiered at monthly, bi-annual, and annual. Coupled with the annual membership will be a clams producing item that generates x-amount of clams weekly.

    7) Expand into gift cards. Most gift cards for games online are sold in various locales. It’s not a difficult market to get into and generates new players. Each gift card can be used for either paying for membership or clams and will come with free items and 1 free character or skin.

    8) Close monitoring of drop rates and calculations should be allowing players to achieve the goals within an average time. Setting servers to monitor item collection rate and auto adjust drops as needed should be a standard automated practice, not manual override. If calculated correctly when put into play, roughly 20% will complete all the tasks with a large excess of time, 60% with a small excess of time, 10% with little to no excess time (final day), and 10% not completing the tasks. This variable rate is only on the monitor side to nudge drop rates as increase and should never be set to decrease.

    **Edit: I can’t stress enough how this broken mechanic of the game impacts players desire to continue playing. During the last event with Phineas and Barnaby, I noticed the drop rate on the Performance Enhancers was ridiculous. We all saw it; however, what wasn’t noticed by many was that the purchase price for a single unit was 20 clams and the purchase price for the character himself was listed at 25 clams. As the drop rate is a visual and purchase a single unit is a visual; however the purchase the character is a calculation, the drop rate on the Performance Enhancers was 1 level higher than what was listed. This is not the first time this has happened. This needs to be addressed and drop rates officially posted to avoid consumers believing that fraud is the issue and not errant coding mistakes and bad math as I have leaned toward in the past.

    9) Add an official website with clams store. Site should also show server up times, planned management (downtime for upgrades/updates) and faq’s/troubleshooting for the game. Your outsourced crack team of support specialists with copy paste precanned response isn’t cutting it. Most problems can simply be solved by sharing their knowledge base with the masses. Use ITIL standards to determine incident/problem management and fix issues before the masses turn on you. Gamers are fickle and have short term memory when it comes to awesome things you do. People always remember the bad.

    10) Finally, Bunny and Alissa do a great job at polling your players and have great input toward the direction the players want the game to head. It’s not enough to hear the players, you have to react to what they’re saying. The girls have this in spades and do so selflessly. Work with them on getting a better designed website with full history and cross reference and/or when the official site is launched (and should be by my plan) give them moderator status on an official capacity as either paid or volunteer.

    **Edit: Bunny and Alissa are well deserving of any and all praise they receive as they’ve done a wonderful job guiding us all through the tangled paths to which we tread while building our Quahog’s. As another notion came to mind of adding them as premium characters, I’m sure many of us, myself included would pay for them; however, they’re themselves not licensed to Fox so that may not be in the cards; however, as another possibility, Ollie could be relieved from duty to become a freemium in game character and they could take his place. Just a thought.

    Hope this makes its way over to Tinyco as this is a vision I think many have already been seeing with a business mind twist thrown in the mix.

    Thanks for reading…. **drops mic**

    Liked by 1 person

  48. I would like for premium characters to allow later main storyline quests to be easier. I had hopes that Bitch Brian and Bitch Stewie would be able to complete and of Brian and Stewies quest actions. It was disappointing when this was untrue. I have chose to purchase fewer premium items due to a lack of influence on the game.
    Second, a bonus area (ala Krustyland in TSTO) would be nice. Something different from the main game. Maybe a minigame area for premium characters.
    Lastly, some info on my purchasing habits. I will decline any costume over 50 clams. I am typically willing to pay 200 clams for a character plus building, 50 clams for just a building and 150 clams for just a character. If you offer special weekly and monthly clam packages (200 clams plus a bonus random box item at $5.99 limit one per account, for example) I would buy these nearly every time.
    Bonus, loyalty benefits are important. I want to feel my investment by knowing my premium purchase has an impact. Throw in bonus quests with a sweet prize at the end sporadically for old premium characters. Hey, Bitch Stewie messed up Stewies script and needs Bryan Cranston and Sexy Lois to write a new one! Complete the quest and get a decoration for the play’s opening night! That kind of thing. The main quest gets bogged down and its nice to have a distraction that also doesn’t slow down the main questline.

    Thank you for your consideration.

    Liked by 1 person

  49. Solid Gold Cactus's avatar Solid Gold Cactus

    I’d like cool animations for some tasks that are indoors but don’t really need to be for example Jillians stare at the sun task could be an outdoor task and could have a cool animation where she’s just looking up at the sun dopely and some of rogers indoor tasks could have funny outdoor animations such as lassoo a man 😂

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  50. I’d like them to remove the feature where a character can be ‘picked up’ by your finger and dropped onto a building they have a task associated with it

    My Quahog is full of characters and NPCs wandering the streets at times and it’s often frustrating when trying to hold my finger on the screen to scroll the town I instead unintentionally pick up a character

    Jobs are assigned by clicking on the character, that’s how all these games do it and the ‘pick up and drop into task’ option isn’t needed and becomes a pain within a bust Quahog

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